/********************************************************************************
** Form generated from reading ui file 'lm-gui.ui'
**
** Created: Mon May 12 15:40:37 2008
**      by: Qt User Interface Compiler version 4.4.0
**
** WARNING! All changes made in this file will be lost when recompiling ui file!
********************************************************************************/

#ifndef UI_LM_2D_GUI_H
#define UI_LM_2D_GUI_H

#include <QtCore/QVariant>
#include <QtGui/QAction>
#include <QtGui/QApplication>
#include <QtGui/QButtonGroup>
#include <QtGui/QLabel>
#include <QtGui/QLineEdit>
#include <QtGui/QPushButton>
#include <QtGui/QWidget>

QT_BEGIN_NAMESPACE

class Ui_MainWindowDLG
{
public:
    QWidget *centralwidget;
    QPushButton *pushButton_Upgrade;
    QPushButton *pushButton_Close;
    QLineEdit *lineEdit;
    QLabel *label;

    void setupUi(QWidget *MainWindowDLG)
    {
    if (MainWindowDLG->objectName().isEmpty())
        MainWindowDLG->setObjectName(QString::fromUtf8("MainWindowDLG"));
    MainWindowDLG->resize(378, 196);
    QSizePolicy sizePolicy(QSizePolicy::Minimum, QSizePolicy::Minimum);
    sizePolicy.setHorizontalStretch(0);
    sizePolicy.setVerticalStretch(0);
    sizePolicy.setHeightForWidth(MainWindowDLG->sizePolicy().hasHeightForWidth());
    MainWindowDLG->setSizePolicy(sizePolicy);
    MainWindowDLG->setMinimumSize(QSize(378, 196));
    MainWindowDLG->setMaximumSize(QSize(378, 196));
    centralwidget = new QWidget(MainWindowDLG);
    centralwidget->setObjectName(QString::fromUtf8("centralwidget"));
    centralwidget->setGeometry(QRect(0, 0, 378, 201));
    QSizePolicy sizePolicy1(QSizePolicy::Fixed, QSizePolicy::Fixed);
    sizePolicy1.setHorizontalStretch(0);
    sizePolicy1.setVerticalStretch(0);
    sizePolicy1.setHeightForWidth(centralwidget->sizePolicy().hasHeightForWidth());
    centralwidget->setSizePolicy(sizePolicy1);
    pushButton_Upgrade = new QPushButton(centralwidget);
    pushButton_Upgrade->setObjectName(QString::fromUtf8("pushButton_Upgrade"));
    pushButton_Upgrade->setGeometry(QRect(170, 140, 75, 24));
    pushButton_Close = new QPushButton(centralwidget);
    pushButton_Close->setObjectName(QString::fromUtf8("pushButton_Close"));
    pushButton_Close->setGeometry(QRect(270, 140, 75, 24));
    lineEdit = new QLineEdit(centralwidget);
    lineEdit->setObjectName(QString::fromUtf8("lineEdit"));
    lineEdit->setGeometry(QRect(170, 50, 191, 21));
    QFont font;
    font.setPointSize(10);
    lineEdit->setFont(font);
    label = new QLabel(centralwidget);
    label->setObjectName(QString::fromUtf8("label"));
    label->setGeometry(QRect(10, 50, 131, 21));
    QFont font1;
    font1.setPointSize(12);
    label->setFont(font1);
    QWidget::setTabOrder(lineEdit, pushButton_Upgrade);
    QWidget::setTabOrder(pushButton_Upgrade, pushButton_Close);

    retranslateUi(MainWindowDLG);

    QMetaObject::connectSlotsByName(MainWindowDLG);
    } // setupUi

    void retranslateUi(QWidget *MainWindowDLG)
    {
    MainWindowDLG->setWindowTitle(QApplication::translate("MainWindowDLG", "MPLAB C Compiler for PIC32 - License Manager", 0, QApplication::UnicodeUTF8));

#ifndef QT_NO_WHATSTHIS
    MainWindowDLG->setWhatsThis(QApplication::translate("MainWindowDLG", "MPLAB C Compiler for PIC32 MCUs - License Manager", 0, QApplication::UnicodeUTF8));
#endif // QT_NO_WHATSTHIS

    pushButton_Upgrade->setText(QApplication::translate("MainWindowDLG", "Upgrade", 0, QApplication::UnicodeUTF8));
    pushButton_Close->setText(QApplication::translate("MainWindowDLG", "Close", 0, QApplication::UnicodeUTF8));

#ifndef QT_NO_TOOLTIP
    lineEdit->setToolTip(QApplication::translate("MainWindowDLG", "Enter your license key here.", 0, QApplication::UnicodeUTF8));
#endif // QT_NO_TOOLTIP

    lineEdit->setText(QString());
    label->setText(QApplication::translate("MainWindowDLG", "Enter License Key:", 0, QApplication::UnicodeUTF8));
    Q_UNUSED(MainWindowDLG);
    } // retranslateUi

};

namespace Ui {
    class MainWindowDLG: public Ui_MainWindowDLG {};
} // namespace Ui

QT_END_NAMESPACE

#endif // UI_LM_2D_GUI_H
